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343i is just handling the management of said teams, the UE4 aspect of the MCC (the main menu), and playlists / match-making, which explains why those are all such messes, since 343i can't manage themselves out of a paper-bag. It's not 343i who is working on the MCC ports of Bungie's Halo games, but a bunch of smaller, Microsoft-owned studios. Originally posted by Purple Haze:You're wrong.
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Rebuilding the network code is part of that, they even did that partly for firefight & mp, why not copy that homework for campaign?
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They themselves emphasized a year ago that they are not simply doing a port job, but building a native PC experience from the ground up, their words back in the early days. If they could make Halo Wars work, they can make Halo 1-4 work.īefore even starting their flighting, that needs to be looked at in their builds! Seems that us coop players are in a minority, but don't forget to pressure 343 to make sure no other Halo game coming after this suffers from the same overzealous syncing structure and other issues that Reach currently has in its coop campaign. So many coop games on Steam that otherwise work flawlessly and smoothly for me & friends, problem is they are not Halo :(Īt least, AT LEAST, please, pretty please, I beg of you devs, don't launch Halo 1 or any of the other ones with legacy network code bringing down that great experience. Please, don't leave this behind, look into it at some point, even if it ends up being after Halo 4 is wrapped up for MCC on PC.Ĭoop in Halo is one of the best things ever, I'd love to play the campaigns without the hangups and just many seconds idle screens of waiting on Host/players. Okay, I get it, a small subset of devs are working on Reach within 343, maybe also working on H1, H2, H3 etc, alongside others within 343, all at the same time, and it's a huge task. Unfortunately, this would be a massive undertaking and just isn’t within the realm of what the team can currently support. There is no active development happening around improving/re-writing the legacy network code around this area of the game. Those are the steps to take in order to forward ports in your router for LogMeIn Hamachi2.Still has the same coop issues, copy-pasting my old comment.Ĭo-Op Latency: No updates on this one. List of Routers - Customized for LogMeIn Hamachi2
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You can choose your router from our list to see exactly how to forward ports for LogMeIn Hamachi2: Usually you have to reboot your router in order to save the changes.
If you do not want to run the software, you can follow our Find Your Router IP Address guide.
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It's a part of the Network Utilities suite of tools and it's completely free to use.
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You can run our free Router Detector software to locate your router's IP address.